The Children’s Museum of Indianapolis – Fish Wall

Bringing an immersive experience to life in the “Dinosphere” Using Unreal Engine, projection mapping, real-time body tracking, and custom programming,…
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Fish Wall

The Children’s Museum of Indianapolis

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Bringing an immersive experience to life in the "Dinosphere"

Using Unreal Engine, projection mapping, real-time body tracking, and custom programming, we helped The Children’s Museum of Indianapolis take their new "Dinosphere" exhibit to the next level. Specifically, we created an immersive experience that digitally extends a mural painted by renowned paleo-artist Bob Nicholls—bringing a school of Mesozoic fish “to life” to react to visitor movements as they walk past. Yep, you heard that correctly: Dino fish that you can interact with just by walking, waving, or dancing (we suggest all three).

Yep, you heard that correctly, Dino fish that you can interact with just by waving or dancing (we suggest both).

Services Provided

  • Hardware & Software Acquisition
  • Experience Installation
  • 3D Design
  • Unreal Engine Development

Credits

Project Manager: Cam Czadzeck
Unreal Engine Developers: Tim Stringer, Emily Haldeman
Case Study Director: Aaron Gordon
Case Study Director of Photography: Mark Davis
Case Study Producer: Matt O'Neill
Case Study Video Editor: Corey Scibilia
Case Study VO Artists: Sarah Casale, Tim Stringer
Case Study Animators: Ben Zingo, Sarah Casale
Case Study Sound Design and Mix: Ryan Meadows